We were challenged to design an online HTML game which would help children grasp the concept of sustainability with additional complementary challenges designed for use in lessons. This, in turn, would then encourage pupils to adapt their own behaviour.
In response, working with Aardman Animations Ltd, we created 'Sustainable Shaun' in which players have to help Shaun build a new eco-friendly place to live for the stray animals of the Big City, making sure to keep them all happy by building new creations.
Buildings help to provide citizens with all that they need; recycling and reusing different resources, growing food, producing energy, providing transport and improving nature in a players very own sustainable city.
Sustainable Shaun has gone on to win a covetable TIGA award for 'Best Game with a Purpose' and has been translated into 23 European languages by the European Commission.
Want to add depth to your pupils' learning after they have played each of the Sustainable Shaun missions online? We have created a complementary lessons for each of the missions for you to use in your classroom. Each mission has a lesson plan and accompanying resources which are all ready-to-use and free to download below below.
Why not also try...
ECO-nomics is a fantastic young enterprise project exploring sustainable products. Suitable for Year 5 and 6, the project spans across 7 lessons which link to PSHE, D & T, Mathematics and English.
In this Scratch computing lesson, guide Shaun the Sheep around a virtual world using programming instructions, exploring energy hungry appliances, and investigating how to live in a more sustainable way. Perfect for a Key Stage 2 computing lesson.