Sustainable Shaun

Learn how to play Sustainable Shaun with your class

Years: 3, 4, 5, 6

Duration: 60mins

Curriculum Objectives: 6

Subjects: Computing, English, Geography, PSHE

Resource Overview

Children will create their own buildings to help provide their citizens with all that they need; recycling and reusing different resources, growing food, producing energy, providing transport and improving nature in their very own sustainable city.  They can build their own city over ten days whilst the farmer is away, and see if they can make it to the top of our leader board! And with our log in system your class can even start playing their game in school, save where they have got up to and then pick it up at home on any device.  

The game is designed to introduce children to sustainability in a fun and challenging way, exploring what people need, as well as balancing the impact on the environment.  There are plenty of learning opportunities within the game including; gridlines so pupils can map their virtual world in the real world whilst learning grid references along the way, clocks to allow for creative writing and time telling, and D&T building mechanisms.

There are also five specific classroom learning resources based around real life sustainability challenges.  These 'missions' have lesson plans and learning resources under pinning them and each of them supports different national curriculum learning objectives for Key Stage 2.

A tutorial video is available for children to watch that talks them through how to play the game.  You can view this video in the video above, or in the game with the direct link for children 


Curriculum Objectives

  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
  • Speak audibly and fluently with an increasing command of Standard English.
  • Year 3 and 4 (Age 7-9)
    • In narratives, create settings, characters and plot.
    • Read aloud their own writing, using appropriate intonation and controlling the tone and volume so that the meaning is clear.
  • Use the eight points of a compass, four and six-figure grid references, symbols and key (including the use of Ordnance Survey maps) to build their knowledge of the United Kingdom and the wider world.