Shaun the Sheep's Coding Challenge

Develop coding skills and learn how to make your own computer game

Years: 3, 4, 5, 6

Duration: 60mins

Curriculum Objectives: 4

Subject: Computing

Resource Overview

In this Scratch computing lesson, designed by Sustainable Learning with expert help from Aardman and Code Club, you’ll learn how to make your own computer game! Guide Shaun the Sheep around a virtual world using programming instructions, exploring energy hungry appliances and learn how you can live in a more sustainable way. 

You’ll direct Shaun to combat household appliances and switch them off to save energy. The aim of the game is to save 1000 Watts as quickly as possible! We can all help the environment by making an effort to use less energy at home, and this workshop will show you how to do just that - with Shaun’s help, of course.

(there are three different modules, each one should take around 60 minutes to complete).   Click to access the teaching resources, step by step guides and scratch project.

Resource Assets

Shaun's Sustainability Challenge

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Using Scratch Teacher Notes


Shaun's Sustainability Challenge Module 1


Shaun's Sustainability Challenge Module 2


Shaun's Sustainability Challenge Module 3

Curriculum Objectives

  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.