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Shaun the Sheep's Coding Challenge

SS Coding Challenge.jpg

Age: Year 3, 4, 5 & 6

Duration: 60 minutes

Subject: Computing

Theme: Energy

In this Scratch computing lesson, designed by Sustainable Learning with expert help from Aardman and Code Club, pupils will learn how to make their own computer game! Guiding Shaun the Sheep around a virtual world using programming instructions, pupils will explore energy hungry appliances and learn how we can live in a more sustainable way.


Pupils will direct Shaun to combat household appliances and switch them off to save energy. The aim of the game is to save 1,000 Watts as quickly as possible! We can all help the environment by making an effort to use less energy at home, and this workshop will show how to do that - with Shaun’s help, of course!

There are three different modules; each one should take around 60 minutes to complete.   

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