Shaun the Sheep's Coding Challenge

SS Coding Challenge.jpg

Age: Year 3, 4, 5 & 6


Duration: 60 minutes


Subject: Computing

Theme: Energy

In this Scratch computing lesson, designed by Sustainable Learning with expert help from Aardman and Code Club, you’ll learn how to make your own computer game! Guide Shaun the Sheep around a virtual world using programming instructions, exploring energy hungry appliances and learn how you can live in a more sustainable way.

 

You’ll direct Shaun to combat household appliances and switch them off to save energy. The aim of the game is to save 1000 Watts as quickly as possible! We can all help the environment by making an effort to use less energy at home, and this workshop will show you how to do just that - with Shaun’s help, of course.

There are three different modules, each one should take around 60 minutes to complete.